Sciweavers

2291 search results - page 189 / 459
» Future Graphics Architectures
Sort
View
ACG
2003
Springer
15 years 11 months ago
Opponent-Model Search in Bao: Conditions for a Successful Application
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. There is some risk involved in using Opponent-Model search. Both the pre...
H. H. L. M. Donkers, H. Jaap van den Herik, Jos W....
SIGGRAPH
2010
ACM
15 years 11 months ago
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very difficult to measure in a general setting. Given a motion capture trajectory, we propose ...
Libin Liu, KangKang Yin, Michiel van de Panne, Tia...
RT
1999
Springer
15 years 10 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
ICCAD
1996
IEEE
133views Hardware» more  ICCAD 1996»
15 years 10 months ago
Basic concepts for an HDL reverse engineering tool-set
Designer's productivity has become the key-factor of the development of electronic systems. An increasing application of design data reuse is widely recognized as a promising...
Gunther Lehmann, Bernhard Wunder, Klaus D. Mü...
GRAPHITE
2007
ACM
15 years 10 months ago
An evaluation of virtual lenses for object selection in augmented reality
This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...