Sciweavers

2291 search results - page 175 / 459
» Future Graphics Architectures
Sort
View
EGITALY
2006
15 years 8 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
CGF
2010
181views more  CGF 2010»
15 years 5 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
PROCEDIA
2010
80views more  PROCEDIA 2010»
15 years 4 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
ICWE
2009
Springer
15 years 4 months ago
A Component-Based Approach for Engineering Enterprise Mashups
Mashup applications combine pieces of functionality from several existing, heterogeneous sources to provide new integrated functionality. This paper presents the design of an enter...
Javier López, Fernando Bellas, Alberto Pan,...
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
16 years 1 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller