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VRML
2006
ACM
16 years 14 days ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
EGH
2004
Springer
15 years 12 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
CF
2009
ACM
16 years 1 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
ERCIMDL
2000
Springer
116views Education» more  ERCIMDL 2000»
15 years 10 months ago
Decomate: Unified Access to Globally Distributed Libraries
Abstract. The Decomate project enables mutual access to heterogeneous, distributed, and pooled digital resources of consortium members. Using a mediator architecture with a Broker ...
Thomas Place, Jeroen Hoppenbrouwers
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
16 years 7 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...