Sciweavers

2291 search results - page 144 / 459
» Future Graphics Architectures
Sort
View
EUROPAR
2009
Springer
16 years 1 months ago
An Extension of the StarSs Programming Model for Platforms with Multiple GPUs
While general-purpose homogeneous multi-core architectures are becoming ubiquitous, there are clear indications that, for a number of important applications, a better performance/p...
Eduard Ayguadé, Rosa M. Badia, Francisco D....
SIGGRAPH
1990
ACM
15 years 10 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
WSC
2007
15 years 8 months ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck
EGH
2004
Springer
15 years 12 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
IJWMC
2007
84views more  IJWMC 2007»
15 years 6 months ago
Towards all-IP wireless networks: architectures and resource management mechanism
Future wireless Internet will consist of different wireless technologies that should operate together in an efficient way to provide seamless connectivity to mobile users. The in...
Majid Ghaderi, Raouf Boutaba