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PRL
1998
81views more  PRL 1998»
15 years 6 months ago
Lie generators for computing steerable functions
We present a computational, group-theoretic approach to steerable functions. The approach is group-theoretic in that the treatment involves continuous transformation groups for wh...
Patrick C. Teo, Yacov Hel-Or
162
Voted
DIGRA
2005
Springer
16 years 8 days ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
MFCS
2005
Springer
16 years 6 days ago
An Efficient Algorithm for Computing Optimal Discrete Voltage Schedules
We consider the problem of job scheduling on a variable voltage processor with d discrete voltage/speed levels. We give an algorithm which constructs a minimum energy schedule for ...
Minming Li, Frances F. Yao
WABI
2005
Springer
16 years 6 days ago
Computing the Quartet Distance Between Trees of Arbitrary Degree
Abstract. We present two algorithms for computing the quartet distance between trees of arbitrary degree. The quartet distance between two unrooted evolutionary trees is the number...
Chris Christiansen, Thomas Mailund, Christian N. S...
NORDICHI
2004
ACM
16 years 4 days ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen