This paper investigates novel ways to direct computers by eye gaze. Instead of using fixations and dwell times, this work focuses on eye motion, in particular gaze gestures. Gaze g...
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
In this paper Hidden Markov Model algorithms are considered as a method for computing conditional properties of continuous-time stochastic simulation models. The goal is to develo...
Fabian Wickborn, Claudia Isensee, Thomas Simon, Sa...
This paper presents a general method for computing transient sensitivities using both the direct and adjoint methods in event driven controlled explicit simulation algorithms that...
There currently are 4 different views on human computer interaction in measuring interactive qualities: (1) the interaction-oriented view, (2) the user-oriented view, (3) the prod...