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CHI
2005
ACM
16 years 7 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2004
ACM
16 years 6 months ago
Supporting social presence through lightweight photo sharing on and off the desktop
Lightweight photo sharing, particularly via mobile devices, is fast becoming a common communication medium used for maintaining a presence in the lives of friends and family. How ...
Scott Counts, Eric Fellheimer
CHI
2004
ACM
16 years 6 months ago
iVo: interactive voting for the Olympics
This paper describes the creation of an interactive audience voting system, iVo. The device is intended for diving and gymnastics events during the 2004 Summer Olympics in Athens,...
Steve Aboud, Michael Albers, Tyler Nemes
CHI
2004
ACM
16 years 6 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
EDBT
2008
ACM
178views Database» more  EDBT 2008»
16 years 6 months ago
Compacting music signatures for efficient music retrieval
Music information retrieval is becoming very important with the ever-increasing growth of music content in digital libraries, peer-to-peer systems and the internet. While it is ea...
Bin Cui, H. V. Jagadish, Beng Chin Ooi, Kian-Lee T...