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HRI
2006
ACM
16 years 12 days ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ICMCS
2005
IEEE
91views Multimedia» more  ICMCS 2005»
16 years 23 hour ago
An Intuitive Graphic Environment for Navigation and Classification of Multimedia Documents
In this work we propose an intuitive graphic framework for the effective visualization of MPEG-7 low-level features, in the context of classification and annotation of audio-visu...
Marco Campanella, Riccardo Leonardi, Pierangelo Mi...
ICPADS
2005
IEEE
16 years 21 hour ago
Efficient Implementation of 3G-324M Protocol Stack for Multimedia Communication
In order to support real-time video, audio and data communication among heterogeneous third generation (3G) handsets, 3G phones/terminals are required to support 3G-324M, the mult...
Weijia Jia, Bo Han, Ji Shen, Haohuan Fu, Man-Ching...
LCN
2002
IEEE
15 years 11 months ago
Multimedia QoS in Low-Cost Home Networks
This paper describes a new mechanism to garantee quality of service for multimedia streams in low-cost home networks. Quality of service is based on a token, of which the route in...
Hans Scholten, Pierre G. Jansen, Ferdy Hanssen, Pi...
HPDC
1996
IEEE
15 years 10 months ago
Multimedia Multiparty Services to Native ATM Desktops
Telecommunications, Computing, and Video Technologies are rapidly converging, creating a new multimedia industry that will serve emerging markets on the information highways. To s...
H. Ouibrahim, J. A. van den Broecke