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CHI
2007
ACM
16 years 7 months ago
Let's go to the whiteboard: how and why software developers use drawings
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they ...
Mauro Cherubini, Gina Venolia, Robert DeLine, Andr...
CHI
2007
ACM
16 years 7 months ago
Do life-logging technologies support memory for the past?: an experimental study using sensecam
We report on the results of a study using SenseCam, a "lifelogging" technology in the form of a wearable camera, which aims to capture data about everyday life in order ...
Abigail Sellen, Andrew Fogg, Mike Aitken, Steve Ho...
CHI
2007
ACM
16 years 7 months ago
Usability of voting systems: baseline data for paper, punch cards, and lever machines
In the United States, computer-based voting machines are rapidly replacing other older technologies. While there is potential for this to be a usability improvement, particularly ...
Michael D. Byrne, Kristen K. Greene, Sarah P. Ever...
CHI
2006
ACM
16 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2006
ACM
16 years 7 months ago
Understanding photowork
In this paper we introduce the notion of "photowork" as the activities people perform with their digital photos after capture but prior to end use such as sharing. Surpr...
David S. Kirk, Abigail Sellen, Carsten Rother, Ken...