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INTERACT
1997
15 years 7 months ago
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt...
UAI
2000
15 years 7 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
IJCAI
1989
15 years 7 months ago
Minimal Change and Maximal Coherence: A Basis for Belief Revision and Reasoning about Actions
The study of belief revision and reasoning about actions have been two of the most active areas of research in AI. Both these areas involve reasoning about change. However very li...
Anand S. Rao, Norman Y. Foo
ANOR
2010
102views more  ANOR 2010»
15 years 6 months ago
Ejection chain and filter-and-fan methods in combinatorial optimization
The design of effective neighborhood structures is fundamentally important for creating better local search and metaheuristic algorithms for combinatorial optimization. Significant...
César Rego, Fred Glover
CORR
2010
Springer
113views Education» more  CORR 2010»
15 years 6 months ago
Traffic Capacity of Large WDM Passive Optical Networks
As passive optical networks (PON) are increasingly deployed to provide high speed Internet access, it is important to understand their fundamental traffic capacity limits. The pape...
Nelson Antunes, Christine Fricker, Philippe Robert...