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CEC
2010
IEEE
15 years 8 months ago
Evolving a CUDA kernel from an nVidia template
Rather than attempting to evolve a complete program from scratch we demonstrate genetic interface programming (GIP) by automatically generating a parallel CUDA kernel with identica...
William B. Langdon, Mark Harman
HASKELL
2008
ACM
15 years 8 months ago
Clase: cursor library for a structured editor
The “zipper” is a well known design pattern for providing a cursorlike interface to a data structure. However, the classic treatise by Huet only scratches the surface of some ...
Tristan O. R. Allwood, Susan Eisenbach
PPL
2008
99views more  PPL 2008»
15 years 7 months ago
A Modular Implementation of Data Structures in Bulk-Synchronous Parallel ML
A functional data-parallel language called BSML has been designed for programming Bulk-Synchronous Parallel algorithms. Many sequential algorithms do not have parallel counterpart...
Frédéric Gava
IEE
2000
143views more  IEE 2000»
15 years 7 months ago
Object-oriented preprocessor fit for C++
: C++ retains the ANSI C preprocessor, although its limitations have been widely recognised. We describe FOG, a meta-compiler for a super-set of C++, that provides replacement prep...
Edward D. Willink, Vyacheslav B. Muchnick
SAGT
2010
Springer
200views Game Theory» more  SAGT 2010»
15 years 5 months ago
2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties
The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that...
Vijay V. Vazirani