Sciweavers

4320 search results - page 325 / 864
» Functional Objects
Sort
View
SI3D
2006
ACM
16 years 20 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ICRA
2003
IEEE
210views Robotics» more  ICRA 2003»
15 years 12 months ago
A truncated least squares approach to the detection of specular highlights in color images
— One of the most difficult aspects of dealing with illumination effects in computer vision is accounting for specularity in the images of real objects. The specular regions in ...
Jae Byung Park, Avinash C. Kak
CGI
1997
IEEE
15 years 11 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
MVA
2000
143views Computer Vision» more  MVA 2000»
15 years 8 months ago
A Visual Support System for Visually Impaired Persons Using Acoustic Interface
In this paper, we outline the design of a visual support system that provides three-dimensional visual information using three-dimensional virtual sound. Three-dimensional informa...
Yoshihiro Kawai, Fumiaki Tomita
WWW
2009
ACM
16 years 7 months ago
Discovering the staring people from social networks
In this paper, we study a novel problem of staring people discovery from social networks, which is concerned with finding people who are not only authoritative but also sociable i...
Dewei Chen, Jie Tang, Juanzi Li, Lizhu Zhou