Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
— One of the most difficult aspects of dealing with illumination effects in computer vision is accounting for specularity in the images of real objects. The specular regions in ...
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
In this paper, we outline the design of a visual support system that provides three-dimensional visual information using three-dimensional virtual sound. Three-dimensional informa...
In this paper, we study a novel problem of staring people discovery from social networks, which is concerned with finding people who are not only authoritative but also sociable i...