—This paper describes a distributed particle swarm optimisation algorithm (PSO) based on peer-to-peer computer networks. A number of modifications are made to the more tradition...
Ian Scriven, Andrew Lewis, David Ireland, Junwei L...
Evidence suggests that as software ages the original realizations of design patterns remain in place, and participants in design pattern realizations accumulate “grime” – no...
In the context of software maintenance, legacy software systems are continuously re-engineered in order to correct errors, provide new functionality, or port them into modern plat...
To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
Although verification and simulation tools are always improving, the results they provide remain hard to analyze and interpret. On one hand, verification sticks to the functional ...
Steve Casselman, John Schewel, Christophe Beaumont