We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
The appearance of dynamic scenes is often largely governed by a latent low-dimensional dynamic process. We show how to learn a mapping from video frames to this lowdimensional rep...
Time encoding is a real-time asynchronus mechanism of mapping analog amplitude information into multidimensional time sequences. We investigate the exact representation of analog ...
We study the use of kernel subspace methods that learn low-dimensional subspace representations for classification tasks. In particular, we propose a new method called kernel weigh...