In this paper we propose a new harmonic balance simulation methodology based on a linear-centric modeling approach. A linear circuit representation of the nonlinear devices and as...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
Abstract. With the explosion of devices, computing platforms, contextual conditions, user interfaces become more confronted to a need to be adapted to multiple configurations of t...
Costin Pribeanu, Quentin Limbourg, Jean Vanderdonc...
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
This paper describes a representation for pen-and-ink illustrations that allows the creation of high-fidelity illustrations at any scale or resolution. We represent a pen-and-ink ...
Michael Salisbury, Corin R. Anderson, Dani Lischin...