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NETGAMES
2003
ACM
15 years 11 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PODC
2006
ACM
16 years 10 days ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
VRST
2004
ACM
15 years 11 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
ATAL
2006
Springer
15 years 10 months ago
Learning the task allocation game
The distributed task allocation problem occurs in domains like web services, the grid, and other distributed systems. In this problem, the system consists of servers and mediators...
Sherief Abdallah, Victor R. Lesser
EWSN
2004
Springer
16 years 6 months ago
Context-Aware Sensors
Wireless sensor networks typically consist of a large number of sensor nodes embedded in a physical space. Such sensors are low-power devices that are primarily used for monitoring...
Eiman Elnahrawy, Badri Nath