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» From the gaming experience to the wider user experience
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MOBICOM
2012
ACM
13 years 8 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
CHI
2010
ACM
15 years 11 months ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
ICPADS
2008
IEEE
16 years 25 days ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
CHI
2010
ACM
16 years 1 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
NETGAMES
2006
ACM
16 years 11 days ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy