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» From the gaming experience to the wider user experience
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FDG
2009
ACM
16 years 25 days ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
DIGRA
2005
Springer
15 years 12 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ITSSA
2006
98views more  ITSSA 2006»
15 years 6 months ago
Agent-Oriented Data Curation in Bioinformatics
Abstract. The practitioners of bioinformatics require increasing sophistication from their software tools to take into account the particular characteristics that make their domain...
Simon Miles
WWW
2008
ACM
16 years 7 months ago
Characterizing typical and atypical user sessions in clickstreams
Millions of users retrieve information from the Internet using search engines. Mining these user sessions can provide valuable information about the quality of user experience and...
Narayanan Sadagopan, Jie Li
MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
16 years 18 days ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...