Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...
In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
This paper explores some of the issues associated with teaching computer science to students with dyslexia. Issues associated with both student learning generally and computer sci...
Norman Powell, David J. Moore, John Gray, Janet Fi...
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...