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» From the gaming experience to the wider user experience
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ICIDS
2009
Springer
15 years 11 months ago
Turbulence - A User Study of a Hypernarrative Interactive Movie
The goal of this study was to gain insight into the user experience of a recent hypernarrative interactive movie. Turbulence is a feature-length interactive narrative video and emp...
Noam Knoller, Udi Ben-Arie
IWEC
2007
15 years 7 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
KDD
2009
ACM
257views Data Mining» more  KDD 2009»
16 years 1 months ago
Argo: intelligent advertising by mining a user's interest from his photo collections
In this paper, we introduce a system named Argo which provides intelligent advertising made possible from users’ photo collections. Based on the intuition that user-generated ph...
Xin-Jing Wang, Mo Yu, Lei Zhang, Rui Cai, Wei-Ying...
CHI
2011
ACM
14 years 10 months ago
Tweets from Justin Bieber's heart: the dynamics of the location field in user profiles
Little research exists on one of the most common, oldest, and most utilized forms of online social geographic information: the “location” field found in most virtual community...
Brent Hecht, Lichan Hong, Bongwon Suh, Ed H. Chi
SIGIR
1999
ACM
15 years 10 months ago
SCAN: Designing and Evaluating User Interfaces to Support Retrieval From Speech Archives
Previous examinations of search in textual archives have assumed that users first retrieve a ranked set of documents relevant to their query, and then visually scan through these ...
Steve Whittaker, Julia Hirschberg, John Choi, Dona...