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» From the gaming experience to the wider user experience
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DIGRA
2003
Springer
15 years 11 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 6 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
DIS
2009
Springer
15 years 4 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
HRI
2011
ACM
14 years 9 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
ISM
2005
IEEE
91views Multimedia» more  ISM 2005»
15 years 12 months ago
Unit Detection from American Football TV Broadcast using Multimodal Content Analysis
In this paper, a multimodal unit detection framework to detect and extract units, a novel concept towards event detection and extraction in sports TV broadcasts, is proposed. The ...
Guy Ravitz, Mei-Ling Shyu