Sciweavers

3001 search results - page 79 / 601
» From the gaming experience to the wider user experience
Sort
View
USAB
2008
15 years 7 months ago
Challenges in the Development and Evaluation of Immersive Digital Educational Games
In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of...
Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Di...
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
15 years 4 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
ICAT
2003
IEEE
15 years 11 months ago
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Keita Ushida, Hiroshi Harashima, Jun Ishikawa
CHI
2011
ACM
14 years 10 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
SIGIR
2008
ACM
15 years 6 months ago
A user browsing model to predict search engine click data from past observations
Search engine click logs provide an invaluable source of relevance information but this information is biased because we ignore which documents from the result list the users have...
Georges Dupret, Benjamin Piwowarski