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PVLDB
2010
100views more  PVLDB 2010»
15 years 1 months ago
Efficient Proximity Detection among Mobile Users via Self-Tuning Policies
Given a set of users, their friend relationships, and a distance threshold per friend pair, the proximity detection problem is to find each pair of friends such that the Euclidean...
Man Lung Yiu, Leong Hou U, Simonas Saltenis, Kosta...
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
16 years 9 days ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
ACII
2007
Springer
16 years 14 days ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
ICDS
2009
IEEE
16 years 1 months ago
Security and User Guidelines for the Design of the Future Networked Systems
—Emergence of new networking technologies and paradigms provides users multitude of ways to communicate with each others and exchange information irrespective of time and place. ...
Seppo Heikkinen, Sari Kinnari, Kari Heikkinen
MASCOTS
2007
15 years 7 months ago
Uncovering the Effect of System Performance on User Behavior from Traces of Parallel Systems
—Intuitively, it seems that understanding how the performance of a system affects its users requires research in psychology and the conducting of live experiments. We demonstrate...
Edi Shmueli, Dror G. Feitelson