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HCI
2009
15 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
MOBICOM
2009
ACM
16 years 24 days ago
Frequency-aware rate adaptation and MAC protocols
There has been burgeoning interest in wireless technologies that can use wider frequency spectrum. Technology advances, such as 802.11n and ultra-wideband (UWB), are pushing towar...
Hariharan Rahul, Farinaz Edalat, Dina Katabi, Char...
TEI
2010
ACM
160views Hardware» more  TEI 2010»
16 years 1 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
CSEE
2011
Springer
14 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie

Publication
159views
14 years 5 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...