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» From the gaming experience to the wider user experience
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FDG
2009
ACM
16 years 24 days ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
IWEC
2008
15 years 7 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
SAFECOMP
2010
Springer
15 years 4 months ago
Computational Concerns in the Integration of Unmanned Airborne Systems into Controlled Airspace
Unmanned Airborne Systems (UAS) offer significant benefits for long duration missions. They can also be used in situations where it is inappropriate to expose aircrew to increased ...
Christopher W. Johnson
IVA
2005
Springer
15 years 11 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
GAMEON
2007
15 years 7 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck