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IDEAL
2005
Springer
15 years 11 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
NETGAMES
2004
ACM
15 years 11 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
RAS
2007
117views more  RAS 2007»
15 years 5 months ago
Learning spatial concepts from RatSLAM representations
RatSLAM is a biologically-inspired visual SLAM and navigation system that has been shown to be effective indoors and outdoors on real robots. The spatial representation at the cor...
Michael Milford, Ruth Schulz, David Prasser, Gordo...
IPCO
2010
125views Optimization» more  IPCO 2010»
15 years 7 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
CG
2005
Springer
15 years 6 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...