This paper summarises activities from the iCLEF 2009 task. As in 2008, the task was organised based on users participating in an interactive cross-language image search experiment...
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...