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CLEF
2009
Springer
15 years 4 months ago
Overview of iCLEF 2009: Exploring Search Behaviour in a Multilingual Folksonomy Environment
This paper summarises activities from the iCLEF 2009 task. As in 2008, the task was organised based on users participating in an interactive cross-language image search experiment...
Julio Gonzalo, Víctor Peinado, Paul Clough,...
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
16 years 27 days ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
CHI
2005
ACM
16 years 6 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
GI
2009
Springer
15 years 4 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
KDD
2009
ACM
184views Data Mining» more  KDD 2009»
16 years 1 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...