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SIGCOMM
2009
ACM
16 years 24 days ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
NETGAMES
2006
ACM
16 years 7 days ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
SIGIR
2009
ACM
16 years 23 days ago
When more is less: the paradox of choice in search engine use
In numerous everyday domains, it has been demonstrated that increasing the number of options beyond a handful can lead to paralysis and poor choice and decrease satisfaction with ...
Antti Oulasvirta, Janne P. Hukkinen, Barry Schwart...
CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
MSS
1999
IEEE
73views Hardware» more  MSS 1999»
15 years 10 months ago
Hiding HSM Systems from the User
File life-times longer than the life-time of HSMsystems make it necessary to move files from one HSM-system to another. Such a migration takes a long time and cannot be hidden fro...
Hartmut Reuter