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ITS
2000
Springer
159views Multimedia» more  ITS 2000»
15 years 9 months ago
Can We Learn from ITSs?
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
Benedict du Boulay
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 12 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SIGDOC
2005
ACM
15 years 12 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
CONEXT
2010
ACM
15 years 4 months ago
Auto-configuration of 802.11n WLANs
Channel Bonding (CB) combines two adjacent frequency bands to form a new, wider band to facilitate high data rate transmissions in MIMO-based 802.11n networks. However, the use of...
Mustafa Y. Arslan, Konstantinos Pelechrinis, Ioann...
CVPR
2008
IEEE
15 years 8 months ago
Motion blur identification from image gradients
Restoration of a degraded image from motion blurring is highly dependent on the estimation of the blurring kernel. Most of the existing motion deblurring techniques model the blur...
Hui Ji, Chaoqiang Liu