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» From the gaming experience to the wider user experience
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IJIM
2008
124views more  IJIM 2008»
15 years 6 months ago
Personalization and User Profile Management
Personalization and effective user profile management will be critical to meet the individual users' needs and for achieving eInclusion and eAccessibility. This paper outlines...
Françoise Petersen, Giovanni Bartolomeo, Mi...
DIGRA
2003
Springer
15 years 11 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
GPC
2007
Springer
16 years 13 days ago
A Thin Client Approach to Supporting Adaptive Session Mobility
Recent growth in computing devices from the smartphone to the desktop computer has led to users interacting with multiple computing devices throughout the course of the day. Modern...
Daniel MacCormac, Mark Deegan, Fred Mtenzi, Brenda...
NETGAMES
2006
ACM
16 years 7 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ACMACE
2005
ACM
15 years 12 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...