Sciweavers

3001 search results - page 51 / 601
» From the gaming experience to the wider user experience
Sort
View
GIS
2009
ACM
16 years 7 months ago
Map Matching and Uncertainty: an Algorithm and Real-World Experiments
A common problem in moving object databases (MOD) is the reconstruction of a trajectory from a trajectory sample (i.e., a finite sequence of time-space points). A typical solution...
Alejandro A. Vaisman, Bart Kuijpers, Bart Moelans,...
WAC
2005
Springer
137views Communications» more  WAC 2005»
15 years 11 months ago
Towards Self-optimizing Protocol Stack for Autonomic Communication: Initial Experience
Abstract. The Internet is facing ever-increasing complexity in the construction, configuration and management of heterogeneous networks. New communication paradigms are underminin...
Xiaoyuan Gu, Xiaoming Fu, Hannes Tschofenig, Lars ...
ACMACE
2009
ACM
16 years 21 days ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ECML
2007
Springer
16 years 10 days ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 10 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen