Sciweavers

3001 search results - page 404 / 601
» From the gaming experience to the wider user experience
Sort
View
CHI
2006
ACM
16 years 7 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
CHI
2004
ACM
16 years 7 months ago
Acquiring in situ training data for context-aware ubiquitous computing applications
Ubiquitous, context-aware computer systems may ultimately enable computer applications that naturally and usefully respond to a user's everyday activity. Although new algorit...
Stephen S. Intille, Ling Bao, Emmanuel Munguia Tap...
CHI
2004
ACM
16 years 7 months ago
EyeDraw: a system for drawing pictures with the eyes
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
Anthony J. Hornof, Anna Cavender, Rob Hoselton
SIGMOD
2006
ACM
116views Database» more  SIGMOD 2006»
16 years 6 months ago
Provenance management in curated databases
Curated databases in bioinformatics and other disciplines are the result of a great deal of manual annotation, correction and transfer of data from other sources. Provenance infor...
Peter Buneman, Adriane Chapman, James Cheney
MOBISYS
2006
ACM
16 years 6 months ago
Pegboard: a framework for developing mobile applications
Tool support for mobile application development can significantly improve programmer productivity and software quality. Pegboard is a novel tooling framework that extends the Ecli...
Danny Soroker, Ramón Cáceres, Danny ...