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» From the gaming experience to the wider user experience
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CHI
2009
ACM
15 years 11 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
INFOSCALE
2007
ACM
15 years 8 months ago
A model-based WiFi localization method
—Due to the proliferation of WiFi access points, indoor localization methods based on WiFi signal strengths are becoming more and more attractive because they don’t require add...
Dik Lun Lee, Qiuxia Chen
CSREAEEE
2006
174views Business» more  CSREAEEE 2006»
15 years 8 months ago
Using Temporal Information in Collaborative Filtering: An Empirical Study
- Collaborative filtering is a widely used and proven method of building recommender systems that provide personalized recommendations on products or services based on explicit rat...
Young Park, Tong-Queue Lee
CIDR
2009
159views Algorithms» more  CIDR 2009»
15 years 7 months ago
RIOT: I/O-Efficient Numerical Computing without SQL
R is a numerical computing environment that is widely popular for statistical data analysis. Like many such environments, R performs poorly for large datasets whose sizes exceed t...
Yi Zhang 0011, Herodotos Herodotou, Jun Yang 0001
SIGCOMM
2010
ACM
15 years 7 months ago
Privacy-preserving P2P data sharing with OneSwarm
Privacy--the protection of information from unauthorized disclosure--is increasingly scarce on the Internet, and yet increasingly important as every user becomes both a content co...
Tomas Isdal, Michael Piatek, Arvind Krishnamurthy,...