Sciweavers

3001 search results - page 252 / 601
» From the gaming experience to the wider user experience
Sort
View
IJVR
2007
100views more  IJVR 2007»
15 years 6 months ago
The Impact of Social Interaction on Usability for Distributed Virtual Environments
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
Ilona Heldal
PUC
2002
69views more  PUC 2002»
15 years 6 months ago
The Well Mannered Wearable Computer
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Cliff Randell, Henk L. Muller
CHI
2010
ACM
15 years 4 months ago
Trying too hard: effects of mobile agents' (Inappropriate) social expressiveness on trust, affect and compliance
Mobile services can provide users with information relevant to their current circumstances. Distant services in turn can acquire local information from people in an area of intere...
Henriette S. M. Cramer, Vanessa Evers, Tim van Slo...
CHI
2011
ACM
14 years 10 months ago
MoBoogie: creative expression through whole body musical interaction
In this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expre...
Megan K. Halpern, Jakob Tholander, Max Evjen, Stua...
IJCAI
2007
15 years 8 months ago
Emergence of Norms through Social Learning
Behavioral norms are key ingredients that allow agent coordination where societal laws do not sufficiently constrain agent behaviors. Whereas social laws need to be enforced in a...
Sandip Sen, Stéphane Airiau