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» From the gaming experience to the wider user experience
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SAC
2003
ACM
15 years 11 months ago
Evaluating the Usability of Portable Electronic Books
This paper outlines the methodology and results of the EBONI Project’s evaluation of portable electronic books, in which staff from UK academia were provided with a selection of...
Ruth Wilson, Monica Landoni
IUI
2003
ACM
15 years 11 months ago
Towards more conversational and collaborative recommender systems
Current recommender systems, based on collaborative filtering, implement a rather limited model of interaction. These systems intelligently elicit information from a user only dur...
Giuseppe Carenini, Jocelyin Smith, David Poole
CE
2006
161views more  CE 2006»
15 years 6 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
ICPADS
2008
IEEE
16 years 1 months ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun
C5
2005
IEEE
16 years 5 days ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi