This paper outlines the methodology and results of the EBONI Project’s evaluation of portable electronic books, in which staff from UK academia were provided with a selection of...
Current recommender systems, based on collaborative filtering, implement a rather limited model of interaction. These systems intelligently elicit information from a user only dur...
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...