Sciweavers

3001 search results - page 182 / 601
» From the gaming experience to the wider user experience
Sort
View
ICDCS
2012
IEEE
13 years 9 months ago
FindingHuMo: Real-Time Tracking of Motion Trajectories from Anonymous Binary Sensing in Smart Environments
Abstract—In this paper we have proposed and designed FindingHuMo (Finding Human Motion), a real-time user tracking system for Smart Environments. FindingHuMo can perform device-f...
Debraj De, Wen-Zhan Song, Mingsen Xu, Cheng-Liang ...
KDD
2009
ACM
248views Data Mining» more  KDD 2009»
15 years 11 months ago
PSkip: estimating relevance ranking quality from web search clickthrough data
1 In this article, we report our efforts in mining the information encoded as clickthrough data in the server logs to evaluate and monitor the relevance ranking quality of a commer...
Kuansan Wang, Toby Walker, Zijian Zheng
ATAL
2010
Springer
15 years 7 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
IMC
2009
ACM
16 years 1 months ago
Network level footprints of facebook applications
With over half a billion users, Online Social Networks (OSNs) are the major new applications on the Internet. Little information is available on the network impact of OSNs, althou...
Atif Nazir, Saqib Raza, Dhruv Gupta, Chen-Nee Chua...
JCDL
2009
ACM
150views Education» more  JCDL 2009»
15 years 11 months ago
Science teachers' use of online resources and the digital library for Earth system education
A three-part study of teachers’ use of online resources and of the Digital Library for Earth System Education (DLESE) was conducted from 2004 through summer 2006. The first two ...
Lecia Jane Barker