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WCRE
2003
IEEE
15 years 11 months ago
GUI Ripping: Reverse Engineering of Graphical User Interfaces for Testing
Graphical user interfaces (GUIs) are important parts of today’s software and their correct execution is required to ensure the correctness of the overall software. A popular tec...
Atif M. Memon, Ishan Banerjee, Adithya Nagarajan
ATAL
2007
Springer
16 years 20 days ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
16 years 1 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
15 years 10 months ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
CANDC
2011
ACM
14 years 6 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...