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WCE
2007
15 years 7 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...
CIKM
2009
Springer
15 years 7 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
CHI
2006
ACM
16 years 6 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
COMSIS
2010
15 years 3 months ago
Multi-video summarization using complex graph clustering and mining
Multi-video summarization is a great theoretical and technical challenge due to the wider diversity of topics in multi-video than singlevideo as well as the multi-modality nature o...
Jian Shao, Dongming Jiang, Mengru Wang, Hong Chen,...
ICCBR
2010
Springer
15 years 10 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson