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AMM
2011
118views more  AMM 2011»
15 years 1 months ago
From Community Detection to Mentor Selection in Rating-Free Collaborative Filtering
—The number of resources or items that users can now access when navigating on the Web or using e-services, is so huge that these might feel lost due to the presence of too much ...
Armelle Brun, Sylvain Castagnos, Anne Boyer
DIGRA
2005
Springer
15 years 12 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
IJCAI
2003
15 years 7 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
GLOBECOM
2008
IEEE
16 years 27 days ago
A Game Theoretic Framework for Distributed Self-Coexistence Among IEEE 802.22 Networks
—The cognitive radio based IEEE 802.22 wireless regional area network (WRAN) is designed to operate in the under–utilized TV bands by detecting and avoiding primary TV transmis...
Shamik Sengupta, R. Chandramouli, Swastik Brahma, ...
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 5 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy