Sciweavers

3001 search results - page 106 / 601
» From the gaming experience to the wider user experience
Sort
View
PRIMA
2009
Springer
15 years 11 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
AIPS
2007
15 years 8 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
CLEF
2006
Springer
15 years 10 months ago
Providing Multilingual Access to FLICKR for Arabic Users
In this paper we describe our submission for iCLEF2006: an interface that allows users to search FLICKR in Arabic for images with captions in a range of languages. We report and di...
Paul Clough, Azzah Al-Maskari, Kareem Darwish
LREC
2010
156views Education» more  LREC 2010»
15 years 7 months ago
Estimation Method of User Satisfaction Using N-gram-based Dialog History Model for Spoken Dialog System
In this paper, we propose an estimation method of user satisfaction for a spoken dialog system using an N-gram-based dialog history model. We have collected a large amount of spok...
Sunao Hara, Norihide Kitaoka, Kazuya Takeda