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NETWORKING
2010
15 years 7 months ago
Synapse: A Scalable Protocol for Interconnecting Heterogeneous Overlay Networks
This paper presents Synapse, a scalable protocol for information retrieval over the inter-connection of heterogeneous overlay networks. Applications on top of Synapse see those int...
Luigi Liquori, Cédric Tedeschi, Laurent Van...
CHI
2009
ACM
15 years 11 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
HUC
2005
Springer
15 years 12 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 12 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
GI
2004
Springer
15 years 11 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...