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AIIDE
2008
15 years 8 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
EMMCVPR
2001
Springer
15 years 11 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
GI
2003
Springer
15 years 11 months ago
Strategic Simulation Games to foster Policy Development for Critical Infrastructure Protection
: Strategic Simulation Games have become an important element of policy development in the context of Critical Infrastructure Protection (CIP). They foster the network between all ...
Matthias Holenstein, Daniel Bircher
NETGAMES
2004
ACM
15 years 12 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
BCSHCI
2009
15 years 7 months ago
Dramaturgical capitalization of positive emotions: the answer for Facebook success?
Although user behavior in the popular Facebook social network site has been intensely investigated since the site came live in 2004, we know little about users' emotions and ...
Corina Sas, Alan J. Dix, Jennefer Hart, Ronghui Su