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» From the gaming experience to the wider user experience
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PDC
2004
ACM
15 years 12 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
ICTAI
2010
IEEE
15 years 3 months ago
From "I Like" to "I Prefer" in Collaborative Filtering
Collaborative filtering exploits user preferences, generally ratings, to provide them with recommendations. However, the ratings may not be completely trustworthy: the rating scale...
Armelle Brun, Ahmad Hamad, Olivier Buffet, Anne Bo...
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 6 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
ACMACE
2009
ACM
15 years 10 months ago
Music box: composing and performing visual music
Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that ...
Lindsay Grace