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» From the Internet of Computers to the Internet of Things
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IE
2007
15 years 8 months ago
Dismembers of the audience: the expulsive, explosive force of bodies in games
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
Christian McCrea
ICWE
2010
Springer
15 years 4 months ago
Partial Information Extraction Approach to Lightweight Integration on the Web
Abstract. We present partial information extraction approach to lightweight integration on the Web. Our approach allows us to extract dynamic contents created by scripts as well as...
Junxia Guo, Prach Chaisatien, Hao Han, Tomoya Noro...
ICWSM
2009
15 years 4 months ago
Delta TFIDF: An Improved Feature Space for Sentiment Analysis
Mining opinions and sentiment from social networking sites is a popular application for social media systems. Common approaches use a machine learning system with a bag of words f...
Justin Martineau, Tim Finin
IMCSIT
2010
15 years 3 months ago
Generation of First-Order Expressions from a Broad Coverage HPSG Grammar
This paper describes an application for computing first-order semantic representations of English texts. It is based on a combination of hybrid shallow-deep components arranged wit...
Ravi Coote, Andreas Wotzlaw
KIVS
2009
Springer
15 years 11 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung