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ACMACE
2005
ACM
16 years 12 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
JIT
2004
Springer
204views Database» more  JIT 2004»
16 years 6 days ago
Ercatons: Thing-Oriented Programming
Thing-oriented programming (TP) is an emerging programming model which overcomes some of the limitations of current practice in software development in general and of object-orient...
Oliver Imbusch, Falk Langhammer, Guido von Walter
ATAL
2003
Springer
16 years 2 days ago
Role allocation and reallocation in multiagent teams: towards a practical analysis
Despite the success of the BDI approach to agent teamwork, initial role allocation (i.e. deciding which agents to allocate to key roles in the team) and role reallocation upon fai...
Ranjit Nair, Milind Tambe, Stacy Marsella
ELPUB
1998
ACM
15 years 11 months ago
Towards an Information-Rich Society? Or an Information-Overloaded One? (Is the Media Becoming More Important Than the Message?)
The rapid growth in all forms of electronic publishing is creating many new problems – both technical and socio-economic. This paper examines some of these from three different ...
T. M. R. Ellis
ACMSE
2007
ACM
15 years 10 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy