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ATAL
2003
Springer
15 years 10 months ago
An exploration of bugs and debugging in multi-agent systems
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
David Poutakidis, Lin Padgham, Michael Winikoff
ICMI
2000
Springer
217views Biometrics» more  ICMI 2000»
15 years 10 months ago
Offline Handwritten Chinese Character Recognition Using Optimal Sampling Features
For offline handwritten Chinese character recognition, stroke variation is the most difficult problem to be solved. A new method of optimal sampling features is proposed to compens...
Rui Zhang, Xiaoqing Ding
BMVC
2002
15 years 9 months ago
Estimating Lighting Direction and Classifying Textures
The appearance of a rough surface is affected by the direction from which it is lit and texture classifiers should account for this. We propose a classifier that is robust to ligh...
Mike J. Chantler, Ged McGunnigle, A. Penirschke, M...
AAAI
2007
15 years 9 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
GLVLSI
2007
IEEE
153views VLSI» more  GLVLSI 2007»
15 years 8 months ago
Address generation for nanowire decoders
Nanoscale crossbars built from nanowires can form high density memories and programmable logic devices. To integrate such nanoscale devices with other circuits, nanowire decoders ...
Jia Wang, Ming-Yang Kao, Hai Zhou