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CIG
2005
IEEE
16 years 1 days ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
CIMCA
2005
IEEE
16 years 1 days ago
Learning to feel the physics of a body
Despite the tremendous progress in robotic hardware and in both sensorial and computing efficiencies the performance of contemporary autonomous robots is still far below that of ...
Ralf Der, Frank Hesse, Georg Martius
IEAAIE
2005
Springer
15 years 12 months ago
A Fuzzy Genetic Algorithm for Real-World Job Shop Scheduling
In this paper, a multi-objective genetic algorithm is proposed to deal with a real-world fuzzy job shop scheduling problem. Fuzzy sets are used to model uncertain due dates and pro...
Carole Fayad, Sanja Petrovic
DEXAW
2003
IEEE
110views Database» more  DEXAW 2003»
15 years 11 months ago
Methodology and Tools to Support Storytelling in Cultural Heritage Forums
Storytelling is a method by which members of a community communicate, learn and build identity. In the CIPHER project we aim to provide customisable tools for the sharing of stori...
Trevor D. Collins, Paul Mulholland, David Bradbury...
ICCS
2003
Springer
15 years 11 months ago
A Problem Solving Environment for Modelling Stony Coral Morphogenesis
Abstract. Apart from experimental and theoretical approaches, computer simulation is an important tool in testing hypotheses about stony coral growth. However, the construction and...
Roeland Merks, Alfons G. Hoekstra, Jaap A. Kaandor...