Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
In this paper, we describe a graphical editor GRED as part of the integrated programming environment GRADE that is intended to support designing, debugging and performance tuning o...
This paper tells the story of the development of the human interface for OpenDoc, a large-scale, complex, crossplatform commercial development project at Apple Computer. OpenDoc w...
Scientific workflows have recently emerged as a new paradigm for representing and managing complex distributed scientific computations and data analysis, and have enabled and acce...