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PG
2000
IEEE
15 years 11 months ago
Rendering Natural Waters
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Simon Premoze, Michael Ashikhmin
SIGGRAPH
2000
ACM
15 years 11 months ago
Spectral compression of mesh geometry
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
Zachi Karni, Craig Gotsman
HPCN
1998
Springer
15 years 11 months ago
The GRED Graphical Editor for the GRADE Parallel Program Development Environment
In this paper, we describe a graphical editor GRED as part of the integrated programming environment GRADE that is intended to support designing, debugging and performance tuning o...
Péter Kacsuk, Gábor Dózsa, Ti...
ACMDIS
1997
ACM
15 years 11 months ago
Designing the OpenDoc Human Interface
This paper tells the story of the development of the human interface for OpenDoc, a large-scale, complex, crossplatform commercial development project at Apple Computer. OpenDoc w...
Dave Curbow, Elizabeth Dykstra-Erickson
ESCIENCE
2007
IEEE
15 years 11 months ago
Formal Modeling and Analysis of Scientific Workflows Using Hierarchical State Machines
Scientific workflows have recently emerged as a new paradigm for representing and managing complex distributed scientific computations and data analysis, and have enabled and acce...
Ping Yang, Zijiang Yang, Shiyong Lu