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CVPR
2009
IEEE
1298views Computer Vision» more  CVPR 2009»
17 years 2 months ago
Video Object Segmentation by Hypergraph Cut
In this paper, we present a new framework of video object segmentation, in which we formulate the task of extracting prominent objects from a scene as the problem of hypergraph ...
Dimitris N. Metaxas, Qingshan Liu, Yuchi Huang
SI3D
2006
ACM
16 years 28 days ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
ICPR
2010
IEEE
15 years 9 months ago
Recognizing Human Actions Using Key Poses
In this paper, we explore the idea of using only pose, without utilizing any temporal information, for human action recognition. In contrast to the other studies using complex acti...
Sermetcan Baysal, Mehmet Can Kurt, Pinar Duygulu
ACSC
2010
IEEE
15 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
MST
2010
101views more  MST 2010»
15 years 5 months ago
Non-Uniform Reductions
Reductions and completeness notions form the heart of computational complexity theory. Recently non-uniform reductions have been naturally introduced in a variety of settings conc...
Harry Buhrman, Benjamin J. Hescott, Steven Homer, ...