In this paper, we present a new framework of video object
segmentation, in which we formulate the task of extracting
prominent objects from a scene as the problem of hypergraph
...
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
In this paper, we explore the idea of using only pose, without utilizing any temporal information, for human action recognition. In contrast to the other studies using complex acti...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Reductions and completeness notions form the heart of computational complexity theory. Recently non-uniform reductions have been naturally introduced in a variety of settings conc...
Harry Buhrman, Benjamin J. Hescott, Steven Homer, ...