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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
AINA
2010
IEEE
15 years 11 months ago
Towards Adaptive Mobile Mashups: Opportunities for Designing Effective Persuasive Technology on the Road
— Today’s vehicles and on-road infrastructures are equipped with a large number of sophisticated sensory devices. These sensory devices are capable of monitoring and providing ...
Flora Dilys Salim
HAPTICS
2002
IEEE
15 years 11 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
ICARCV
2002
IEEE
109views Robotics» more  ICARCV 2002»
15 years 11 months ago
Quantized wavelet features and support vector machines for on-road vehicle detection
The focus of this work is on the problem of feature selection and classification for on-road vehicle detection. In particular, we propose using quantized Haar wavelet features an...
Zehang Sun, George Bebis, Ronald Miller
ISSS
2002
IEEE
127views Hardware» more  ISSS 2002»
15 years 11 months ago
Dynamic Common Sub-Expression Elimination during Scheduling in High-Level Synthesis
We introduce a new approach, “Dynamic Common Sub-expression Elimination (CSE)”, that dynamically eliminates common sub- expressions based on new opportunities created during s...
Alexandru Nicolau, Nikil D. Dutt, Rajesh Gupta, Ni...
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